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Kingdom Come ·

Kingdom Come: Hotfix: tougher gear, Berserker buff, smarter raiders

Today's fixes and changes, all live now: tougher gear, a stronger Berserker, smarter raiders and a lot of fixes.

## Gear lasts far longer - Weapons, shields and armour now wear about 20 times slower. A full 20-wave siege should leave your gear above half, so you mend once between sieges, not after every wave. - Repairs cost less too, since the smith charges by how worn a piece is.

## Berserker - Two-handed weapons (longswords and polearms) now do +100% damage, up from +50%. - New perk, Sunder: a Berserker's two-hander breaks armour like a mace - +60% against plate knights, +25% against mail. - Huge cleave: 60-80% of each blow carries into the 2 nearest raiders within 3 m (3 at rank 5). - Repairs are 50% cheaper for Berserkers.

## Raiders - Raiders spread out: when too many crowd one defender, the extras peel off to someone else nearby. One also switches when another target is far closer or far less crowded. - A Vanguard's Taunt still wins: raiders on a taunting Vanguard never leave, and a taunting Vanguard pulls them off others.

## Invisible weapons - Dead raiders now stay down until the wave is beaten, then all clear at once - and everyone's weapon and shield is redrawn automatically. We think the bodies vanishing mid-fight was making weapons invisible; tell us if it still happens. - /fixweapon (also on the Commands page) puts your main weapon back in the first slot.

## Inventory - A new equipment view (F4): a body with a box for every slot - what you're wearing there, how worn it is, and an x to take it off. Hover an item in your stash to see where it goes. - Helmets need a padded coif underneath; the view warns you when you haven't got one on. - Jewellery, legendary weapons and rare drops are now put on when you equip them (jewellery bonuses only count while worn). - The Forge's Arms and Hands lists are now one "Arms & hands" list.

## Keys - F2 menu, F4 Inventory, F5 Crafting, F6 Store, F7 Classes, F8 Quests, F10 How to play and commands. Insert and Home still work too.

## Party and rejoining - The siege's party window comes back when someone leaves the siege and rejoins. - Disconnected mid-siege? Rejoin while it's still on and you're put straight back in the defence and the party.

## Tab scoreboard - New Class column, and Lvl now shows the level from the bar at the bottom of your screen.

## New players - A "Start here" checklist in the hub box, and How to play opens first for newcomers.

## The server - Up to 500 players, and the server list now shows us as kcd.golly.gg:7777. If you see us twice, remove the old IP entry from your favourites.