Kingdom Come ·
Kingdom Come: Several sieges at once, Cleric healing, stronger bows and guns
A proper update is live: several sieges can run at once, the Cleric really heals, and bows and guns hit far harder.
## Several sieges at once - Up to 10 sieges can run side by side, each in its own world, with up to 64 defenders in each. - The Siegemaster lets you raise a new party even while other sieges are on - no more waiting for the current one to end. - The Siegemaster lists every siege still taking newcomers, each with its own row: "Join siege 1", "Join siege 2" and so on. - Browse sieges shows them all. - A siege takes newcomers up to wave 10. If every siege is past wave 10, you'll be told to raise a new party instead.
## Fallen raiders - Fallen raiders now stay on the field until the siege is won or lost. They're cleared once everyone is back in the hub. - No more clean-up at the end of each wave, so the lag spike at the end of a wave is gone too. - This should also stop weapons going invisible mid-siege. /fixweapon is still there just in case - if it still happens, tell us.
## Cleric - A real healing aura: everyone within 10 m of a Cleric, the Cleric included, heals 2 health a second at rank 1, up to 4 a second at rank 5.
## Party class bonuses - Every class's party bonus now counts for players who join a siege late or pick their class after it started. Before, bonuses only counted for whoever was there at the start.
## Ranger - Bows now do +250% damage (was +50%).
## Handgonner - Guns now hit 4 times as hard at rank 1, up to 6 times as hard at rank 5 - double what they did before.