Kingdom Come ·
Kingdom Come: Specialists
Every class is now a specialist: each hits far harder with its own weapons. Plus a clearer menu for what your class can use.
## Class damage - Vanguard: maces and hammers +50%. - Vanguard: new Shield block - while you hold a shield with a raider in reach, 90% of the stamina you lose comes back. - Vanguard: the smith's repairs cost 75% less. - Berserker: longswords and polearms +50%. - Ranger: bows +50%. - Cleric: Blessed mace raised to +40-60% (was +15-35%). - Sapper: Engineer raised - your siege weapons hit raiders +50-100% harder (was +20-60%). - Handgonner: unchanged - guns already deal +200-300%.
## The menu - The Classes tab lists what each class wears, uses and can't use. - The Forge shows "Required class" under every item - green if you can equip it, red if you can't. - New class filter in the Forge: All classes, My class, or any class. - The What's new tab has the full story of the last two updates.
## Skills - The Shields skill has been removed from the Skills tab. Anyone who had spent points on it can get them back with a skill reset.
## Scoreboard - The Lvl column when you hold Tab now shows your character's in-game level.